We’re doing some renovation/fix up before moving and have a number of miscellaneous things needed doing around the house. Does anyone have any recommendations for someone to-
Replace rotten outside timber, fix a hole in a plasterboard wall and replace broken windows?
Preferably on the northside.
An idea I had the other day based on LCARS interfaces I've seen. An interface that interactively changes itself based on usage.
Possibly more useful for websites than for homepages on mobile devices, but I can see an application for it in both.
For mobile devices-
There are key areas that are easy to reach with a thumb for a phone. Icons are moved to this area based on how often they are accessed. Not only that, they get a background area of colour that increases or decreases in size based on usage - and it changes in colour depending on what time of day it's usually accessed (warm for day, cool for night). Less often used apps are relegated to pages further away from the home page.
Pressing on an app icon transitions to the app depending on how long it takes to load - the Adaptive User Interface (AUI) not only records when and how often apps are used, but also how long it takes to load. The longer the app takes, the further in towards the centre of the device it is, if using a "pull app tab outwards" transition.
As above, but the sweet spot for oft-used pages is different, and transition spacing is based on how long it takes for a page to load. Not only that, but the text/icon for a page can become larger or smaller based on overall usage of the website, not just the individual user's activity to give a first timer an idea of what pages folk are looking at.
Thu, May. 10th, 2012, 12:45 pm
Just having a look a the mathematics behind the Cube movie again as I was thinking of making a Minecraft map generator along those lines. Looking at the flag for trap rooms - rooms whose co-ordinaes are primes or made up of prime powers, there are some definite "these will always be safe" areas - 6,12,15,21, 24 and 26 (the Cube is a 26x26 area of moving rooms)
For those not familiar with the co-ordinate system of rooms in the movie CUBE, they're a set of three 3 digit numbers. You add up each digit in a group of three to get the correct co-ordinate. Thus the very centre of the CUBE could be a room with the identification number of 067-841-607, which is at co-ordinates 13x,13y,13z - and would be a trapped room in this case because all three numbers are either primes or made of powers of prime numbers. A safe version of this room would be 076-832-706 or some other version.
Trap numbers are-
1, 2, 3, 4, 5, 7, 8, 9, 11, 13, 16, 17, 19, 23, 25, 27, 29, 31, 32, 37, 41, 43, 47, 49, 53, 59, 61, 64, 67, 71, 73, 79, 81, 83, 89, 97, 101, 103, 107, 109, 113, 121, 125, 127, 128, 131, 137, 139, 149, 151, 157, 163, 167, 169, 173, 179, 181, 191, 193, 197, 199, 211, 223, 227, 229, 233, 239, 241, 243, 251, 256, 257, 263, 269, 271, 277, 281, 283, 289, 293, 307, 311, 313, 317, 331, 337, 343, 347, 349, 353, 359, 361, 367, 373, 379, 383, 389, 397, 401, 409, 419, 421, 431, 433, 439, 443, 449, 457, 461, 463, 467, 479, 487, 491, 499, 503, 509, 512, 521, 523, 529, 541, 547, 557, 563, 569, 571, 577, 587, 593, 599, 601, 607, 613, 617, 619, 625, 631, 641, 643, 647, 653, 659, 661, 673, 677, 683, 691, 701, 709, 719, 727, 729, 733, 739, 743, 751, 757, 761, 769, 773, 787, 797, 809, 811, 821, 823, 827, 829, 839, 841, 853, 857, 859, 863, 877, 881, 883, 887, 907, 911, 919, 929, 937, 941, 947, 953, 961, 967, 971, 977, 983, 991, 997
Interestingly if you look at the frequency of the sums of the digits, the co-ordinate 13 is the most common number, followed by 17, 10 and 16, 11 and 14, 8 and 19, 7, 20, 5, 4 and 22, 9 and 23, 2, 1 and 3 and 18 and 25
If I do get the generator working that makes a random CUBE (obviously without the moving rooms of the movie) - just make sure never to enter a roomwith the above numbers in it :)
I recently found this - Three Plains a wargame with free rules and free to print off models to play the game with, which is a cool very thing! Looking at its rules, it seem to be a lot like Warhammer Fantasy in some ways. Here's the link for you guys to check it out for yourselves.
">Get Three Plains a bit like Warhammer Fantasy</a>
Just finished the final book of the Mistborn trilogy by Brandon Sanderson - I must buy the roleplaying game when it comes out. He's got the same kind of eye for detail in world building that is very similar to what I had for the Sephiroth and Western Shores campaigns
Going down to see the Doctor Who symphony spectacular that the Melbourne orchestra is doing Saturday night. Then back to Canberra on Sunday.
The playtest this week went well - I need to tweek a couple characters a bit, and make sure some more information becomes available at the right moment. Also very obviously need to have one character in particular be in the game, and an NPC to take more of a back seat.
The flash animation and sound files went well, as did the other props. One of the players is keen on a campaign in the Faction Paradox setting now, and will listen to the audio dramas - so definitely a win there :)
An ongoing campaign may be in the works as the formula so far in the the books and audios appears to be-
Someone dicks around with time creating problems. This someone isn't a Faction member and is usually doing things that aren't in the Faction's interest. The Faction turns up and stops them. But unlike the Doctor Who equivalent - Faction solutions are either a) Overly convoluted b) have lots of collatoral c) cause further time problems d) attract the attention of The Powers That Be or e) all the above. Which leads to further adventures. If the campaign slows down, that's when a Godfather or Godmother would become pro-active and send Cousins and Little Siblings out to instigate some kind of time terrorism for purposes of the Faction (which can be just about anything and may even interfere with the plans of other Faction members).
In other news, Just found out about this wonderful PC program. If I do a campaign - I'm definitely going to bring out the laptop.
Mutant - a sound mixing RPG assistanthttp://www.stefanisberg.com/mutant/Mixer_eng.html
In a campaign, about to start another campaign in a couple weeks, running a campaign tonight, writing a convention game and helping folk run/design a freeform on the weekend.
It's good to be back roleplaying